Thursday, January 20, 2011

The End of This Class...

What has been the most difficult thing about this class? What have you enjoyed most? How do you feel about this type of learning experience versus the "normal" classroom setting that you are used to? What skill have you learned that you think you will be able to use after the class is over?

The most difficult thing about this class was the making of the game and then having not even a week of remaking the game...i blame computers.  What I enjoyed the most is probably being able to listen to music and playing some games earlier in the year.  I don't really like this type of learning experience because I can't just open a textbook to find the answers or ask the teacher for help (no offence), but it was somewhat interesting to find out just how this kind of classroom setting was done and just how bad with it I am.  A skill that I've learned that I think would be useful after the class is over would probably be flash, even if I am pretty bad at it.

Tuesday, November 30, 2010

Adding Sound

How do you plan to use sound in your game? How will it help enhance the game play and learning experience of your game?


We plan on using sound in the game for the placement of the bones and possibility when the player clicks a button.  Sound in a game makes the game fun for people to play and easier to remember the certain parts of the game.

Development Plan

What is the most difficult concept to teach for your topic? How are you finding tutorials and thinking about design to teach others this concept?


The most difficult concept to teach is somewhat the entire thing and about the bones and their names.  I am not really finding any helpful tutorials and all.  I can't really think of a design to teach others this concept but hopefully after senior project due date passes I'll be able to think of one...hopefully.

Monday, November 29, 2010

Integrating Code

Has being a "producer" (of your wiki, blog and game) rather than just a "consumer" changed how you think about media? Why or why not?


Yes it has, because of all the coding I have to do, I am now thinking of all the coding it took to do this, that, and the other.  It is getting really old really fast and it keeps giving me a headache.  It is very very annoying.  At this point as bad as it is to say, I'd rather be the consumer, because then all the consumer does is play the game while being ignorant towards all the work that went into it.  I mean they probably know that a lot of work went into it, but they don't know exactly how much.  

Thursday, November 18, 2010

Presenting Your Demo

Embed the Viddler clip of your presentation to your blog.
Reflect on your presentation. 
What were your biggest fears about speaking in public, if any?


I can't upload my presentation so it's not here.


Its not that I'm afraid of doing public speaking, it's the fact that I really hate it and I am not good at it.  I don't do well if its a semi big or a big class. If its a handful of people, like, around 5 or 6 people I can do it really easy.  The only thing I am afraid of, when it comes to public speaking , is saying the wrong thing and accidentally either embarrassing myself or ticking the people off.

Assembling Your Demo

Do you think you've learned more about your game topic in the process of making this demo? If so, what have you learned and why do you think you've acquired this new knowledge? If not, why not?


I think that I have learned more about making a game itself rather than the game topic.  I have learned that the people who make games don't get paid enough for the hard work and it takes to make a game.  I definitely wouldn't be able to keep my temper in check while trying to deal with all the coding that they have to do.  Ugh just thinking about it makes me even more tired.

Tuesday, November 9, 2010

Adding Scenes

Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?


My game doesn't really have a storyline to it its just put the bones to the work or vise versa, depending on the level. Examples of games I played for Playing to Learn topic are Save the World(?) FBLA Style and Tempest in Crescent City.