Tuesday, November 9, 2010

Adding Scenes

Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?


My game doesn't really have a storyline to it its just put the bones to the work or vise versa, depending on the level. Examples of games I played for Playing to Learn topic are Save the World(?) FBLA Style and Tempest in Crescent City.  

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